Dungeon logs since 2016

Master every dungeon, decode every legend.

A Shoreditch-based gaming blog for RPG obsessives — tactical dungeon-crawler breakdowns, hours-deep lore essays, and reviews that never take a payout to lie to you.

Party of adventurers descending into a torch-lit dungeon
Our mission

Guides written by players who actually finished the game.

We started AzureDungeonHeroes in a Shoreditch flat between raid nights, tired of walkthroughs padded with filler and reviews that read like press releases. Every guide is play-tested to completion, every boss strategy is verified on the hardest difficulty, and every lore piece is sourced from the games themselves — not the wiki.

640+
Guides published
9 yrs
Covering RPGs
210k
Monthly readers
How we cover a game

Three passes before a single word goes live.

Player mapping a dungeon layout
01

Full playthrough & mapping

We complete every campaign end-to-end and hand-map each dungeon floor, marking traps, loot chests and shortcut routes so you never backtrack blind.

Character build spreadsheet on screen
02

Build & tactics testing

Every recommended build is stress-tested against the hardest bosses on the toughest difficulty, with damage numbers logged so you know exactly what carries a run.

Editor reviewing lore notes
03

Lore & editorial polish

A second editor fact-checks lore against in-game sources and item descriptions, then trims the fluff so each guide reads fast and stays spoiler-tagged.

The crew

Writers who log the hours.

MC

Maya Chowdhury

Editor-in-chief · CRPGs

2,400 hours across Baldur's Gate 3 and Pathfinder. Maya writes the party-composition guides everyone screenshots.

TO

Theo Okafor

Soulslike specialist

No-hit runs are Theo's warm-up. He breaks down boss patterns frame by frame so you learn the fight, not just the dodge.

IR

Ingrid Rasmussen

Lore & worldbuilding

Ingrid stitches item descriptions and ambient dialogue into readable histories, spoiler-tagged so you choose what to learn.

DK

Daniel Kim

Tabletop & homebrew

A DM of eleven years, Daniel translates video-game dungeons into printable tabletop maps and balanced encounter tables.

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Get in touch

Pitch a guide or say hello.

Got a build we should test, a lore theory to argue, or a review request? The Shoreditch desk reads everything.

Studio
58 Scrutton Street, Shoreditch, London EC2A 4PH
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